KeyShot also improves Light Gizmo and Light Manager usage by introducing the ability to sync changes and undo changes using Ctrl-Z (Windows)/command-Z (Mac) or via the Edit, Undo menu. Lighting Enhancements For the Light Manager, KeyShot introduces the ability to select and control multiple lights simultaneously, making proportional adjustments to the entirety of a scene’s lighting or select lighting, fast and efficient. USD import has also been added to the Import options for KeyShot to allow you to advance the appearance of their model then export it to multiple AR platforms. Baking and UV Unwrapping can now also be canceled. Smart Export/Import Enhancements KeyShot introduces the ability to export a KeyShot file into separate USDz and GLB files as part of one export process that performs the Baking and UV unwrapping together, allowing easy creation of files that work for both Apple iOS (USDz) devices and Android/Web (glTF/GLB). Collision Detection may also be used separately as an easy way to align objects while keeping them aware and separate from other objects in the scene. Included in the new Move Tool, Collision Detection and Settle is useful for scene setup when objects need a more realistic arrangement on the ground or amongst other objects. Applications include automating render output, speeding up the generation of product variations, and more.Īnd much more including environment light animation, deformable animation import, skin tones, updated importers, GPU cutaway material, and glTF/USDz enhancements.Ĭollision Detection and Settle KeyShot includes basic Collision Detection of objects, along with the ability to Settle items on other objects and the ground. KeyShot Web Viewer is highly optimised to provide the most realistic visuals available and smoothest interaction possible for viewing 3D.Īutomate various KeyShot workflows via the KeyShot Scripting Console (with a user interface) or through Headless Scripting Mode (without a user interface). Upload scenes to KeyShot Cloud, and share interactive scenes with others across browser, desktop, and mobile devices with a single link. Simulations may be applied to individual or multiple Model Sets, objects, or groups of objects and simulated as parts or an entire group. Control gravity, friction, bounciness, and more with this tool that introduces fully simulated animations along with more accuracy in scattering objects. Record the physics of an object and apply it as a keyframe animation. Material Management & Colour, Material, and Finish (CMF) OutputĮliminate the manual process of aligning rendered output to its corresponding materials, allowing you to define custom schema, utilise Material Library metadata, and easily generate ready-made “tech packs” for design review. Add wear marks, create unique surface weathering, or layer effects to create more realistic surface patinas to any surface within your scene. Please make sure that you always use the most current official graphics card driver (no beta versions).Explore detail and further customise your product’s material and finish by painting or stamping directly on the surface of your model. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems. Maxon is not responsible for the compatibility of individual graphics cards with the DirectX 12, OpenCL or Metal mode. For Intel GPUs we recommend 16 GB of RAM due to integrated GPUs using up to the half of the computer's available RAM. GPU: only official supported hardware by Apple (feature set macOS GPUFamily1 v3+)Į-GPU: only official supported hardware (please refer to )Īlthough Cinema 4D supports all DirectX 12 feature level 11.0 or Metal GPUFamily1 v3-capable graphics cards, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set. Metal: macOS GPUFamily1 v3 or higher (see about this Mac → System report → Graphics/Displays) Minimum: NVIDIA Maxwell GPU, AMD Polaris (AMD GCN 4), Intel Kaby Layke or newer supporting DirectX 12 with feature level 11.0
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